[Summary]

Murder mysteries are becoming more than just guessing games.

The essence is

“Relationship consumption” that quickly rebuilds human relationships that have become shallow due to digitalization.

It is.

Recently, the domestic specialty store chain ``Korare Mystery'' has been announced and reported to be downsizing its business, excluding store operations, and there are signs that the multi-store development that preceded the boom is being weeded out.

But this is not the end of the murder mystery market itself.

Rather,

  • Box business that only increases the number of stores
  • One-time consumption centered on scenario sales
  • Boom-dependent event management

From,

  • Immersive space *IP experience
  • Linked with tourism and accommodation
  • AI game master
  • Social infrastructure for young people

It should be seen as a turning point in the evolution of

In this article, we will explain the essence of the murder mystery market, why it resonates with Generation Z, precedents in the Chinese market, business models that investors should look at, and the relational economy of 2030.

Murder mystery has gone beyond “experiential consumption”

Murder Mystery is an experiential game in which participants take on the role of characters in a story and explore the truth of a crime through conversation and reasoning.

At first glance, it looks like an extension of a board game or puzzle-solving event.

However, that is not the essence of growth.

What Murder Mystery sells is not the mystery itself;

A space where a close relationship can be formed within a few hours, even when meeting for the first time

It is.

As short videos, SNS, and online calls have become commonplace, the number of points of contact with people has increased.

On the other hand, many of them are shallow, short, and flowing.

That's why there's value in the experience of putting down your smartphone, being stuck in the same space for a few hours, and sharing your emotions with others while playing a role.

Murder Mystery is a modern version of real SNS and an emotional synchronization platform.

Why does the experience of going back to the Taipa era stick?

Modern entertainment is becoming more focused on Taipa.

  • Short video
  • Double speed viewing
  • Summary content *Consume while
  • Algorithm recommendation

However, murder mystery is the exact opposite.

  • Detained for 2-6 hours
  • Difficult to leave midway
  • Can't give spoilers
  • However, I cannot participate.
  • That member can only be established at that moment.

This may seem inconvenient at first glance.

However, that inconvenience is what makes it so valuable.

In a society that is constantly becoming more efficient, ``experiences that take up time'' are becoming rare. Additionally, spoiler bans prevent participants from sharing content.

Instead,

That experience was amazing
I can't forget that table
The atmosphere changed with that person's performance.

Only that feeling spreads through word of mouth.

This is stronger than regular advertising.

Because you can't explain the content, the enthusiasm of the person who experienced it will bring in new customers.

Social infrastructure shown by the Chinese market

When considering the future of the Japanese market, China's ``playbook killing'' is an important precedent.

In China, there are multiple estimates of the drama book sales market at several tens of billions of yuan, and public surveys have shown that it will reach 44.81 billion yuan in 2025.

On the other hand, other surveys and industry reports point out post-peak adjustments and store weeding.

In other words, what we should read from the Chinese market is:

The market can become huge, but simply expanding stores will not sustain it.

This is a double lesson.

The reason why playbook killing has spread in China is not just the popularity of games.

For young people in urban areas, playbook killing has become a form of social infrastructure.

Traditional socializationChallenges
Drinking partyDifficult to create a topic
KaraokeDifficulty having deep conversations
Matching appRelationships tend to be shallow
SNSThere are many points of contact, but a feeling of loneliness remains

In a murder mystery, participants are given roles.

Because of these "roles," a conversation begins even when meeting for the first time, and emotional exchanges such as doubting, believing, persuading, betraying, and protecting occur naturally.

In other words, a murder mystery is

Relationship generation device that lowers the hurdles to self-disclosure

It is.

Turning point in the domestic market

In the domestic market as well, murder mysteries have penetrated mainly among Generation Z and those with high entertainment sensibilities.

However, as of 2026, it has moved from a simple growth phase to a selection phase.

Recently, it has been announced and reported that Mystery will be downsizing its business from areas other than store management. Rather than a sign that the murder mystery genre itself has stalled, this seems to be a sign that the following issues have surfaced.

*Fixed cost burden for multiple store development

  • New business start-up costs
  • Variation in management personnel and game master quality *Difficulty in maintaining scenario supply and repeat demand
  • Gap between expected value and actual demand during the boom period

In other words, the way to win in the future is not by "increasing the number of stores."

The important thing is that

How much can you increase the experience value per experience and peripheral consumption?

It is.

Investor's perspective: Madamisu's strength lies in its high LTV

When looking at the murder mystery market from an investor's perspective, the most important thing is LTV.

LTV is a concept that shows how much money a customer will spend over a certain period of time.

Murder mysteries tend to increase LTV more than general entertainment.

High trial unit price

Compared to movies and video streaming, participation fees for brick-and-mortar murder mysteries tend to be higher.

It is not uncommon for experiences to cost anywhere from 1,000 yen to 10,000 yen each.

Even so, the reason why they are supported is because they are buying ``a few hours of intense human relationships.''

Strong reviews

Murder mysteries cannot be spoiled.

Therefore, on SNS, the amount of enthusiasm is spread rather than the content.

This is a strong advertisement.

Since the ``feelings after the experience'' are spread rather than the ``story explanation,'' those who are interested are more likely to become the next participants.

Peripheral consumption is born

Murder Mystery doesn't end with the price to play.

  • Costume *Photography
  • Goods *Food and drink
  • After-party
  • Accommodation
  • Pilgrimage to sacred places *IP collaboration

Consumption will spread to other areas.

This peripheral economic zone is where there is room for growth toward 2030.

Murder mystery as spatial economy

Another strength of Murder Mystery is its redefinition of space.

Even if you don't have huge attraction facilities, you can make it work as long as you have the production, lighting, sound, script, and game master.

Therefore, it is easy to add value to idle space with low CAPEX.

There is a lot of space that can be utilized.

SpacePossibility
Hotel banquet hallEvents linked to accommodation
Old folk houseJapanese-style mystery/local tourism
Closed schoolLarge group immersive performance
Hot spring townStreet-walking murder mystery
Commercial facilitiesImproving nighttime occupancy rate
Regional citiesTourist content

It is also highly compatible with regional revitalization.

It is difficult for people to return to tourist destinations simply by seeing the scenery.

However, if you can create a scenario based on the history, buildings, people, and folklore of a region, the land itself becomes the stage.

This is a new spatial economy that connects tourism, real estate, IP, and entertainment.

Three major megatrends in 2030

Murder mysteries are expected to evolve in the following three directions toward 2030.

1. AI Game Master

In modern murder mysteries, the quality of the experience is greatly influenced by the skill of the game master.

In the future, the following changes will occur as AI becomes an assistant.

  • Automated progress management
  • Tip adjustment for each participant
  • Branching according to conversation log
  • NPC auto-response
  • Beginner support

Rather than AI replacing everything, there is a high possibility that AI will move towards reducing the burden on human GMs and stabilizing the quality of the experience.

2. Immersive City

The murder mystery, which can be completed inside the store, expands into an experience that uses the entire city.

The format is such that participants actually walk around hot spring towns, shopping streets, old port towns, castle towns, theme parks, and commercial facilities.

In this case, sales are not just participation fees.

The set includes accommodation, food and drink, transportation, merchandise sales, photography, and local excursions.

For the region, it is a way to monetize free time and space.

3. IP fusion

The fusion with anime, VTuber, games, and manga is also progressing.

Fans don't just want to "see" the world of Oshi, they want to participate as characters in that world.

Murder Mystery is for IP fans.

Experience entering the world line of Oshi

can be provided.

This is IP monetization that is different from live performances, theater, movies, and games.

Companies that win and companies that lose

In the future, the murder mystery market will become more selective.

Winning companies are not just companies that create scenarios.

A company with the following capabilities:

AbilitiesContents
IP design abilityContinuously expand your worldview
Space production abilityStores, towns, and tourist spots can be turned into stages
Operational qualityGM, customer service, and safety management can be standardized
Digital utilizationReservations, CRM, AI progress, and SNS diffusion can be designed
Surrounding consumption designExpands to food, accommodation, merchandise sales, and photography

On the other hand, the following types are more likely to lose:

  • Track only the number of stores
  • Depends on scenario one-time sales
  • Cannot standardize GM quality
  • Heavy fixed costs
  • No repeat conductor
  • It is not possible to design the heat of SNS

As shown in the precedent case of the Chinese market, even in a growing market, a cursory expansion of stores will lead to weeding out.

Points that investors should look at

When looking at murder mystery-related businesses, the following indicators are important:

IndicatorsReasons to watch
Trial unit priceIs it possible to maintain a high unit price
Occupancy rateEarning efficiency of stores and spaces
Repeat rateHas it become a series/fan
CACAre you able to attract customers without spending on advertising
Peripheral consumptionIs it affecting food, accommodation, and product sales
IP developmentIs it possible to generate continuous rather than temporary profits
Fixed costsIs store expansion becoming a burden

What is particularly important is the fixed cost structure rather than sales growth.

Store-based businesses quickly become difficult when rent, personnel costs, and advertising costs become heavier.

Therefore, investors

Is the trial unit price high?
Are you able to keep your fixed costs low?
Are you able to capture peripheral consumption?

need to see.

Summary

The murder mystery market is more than just a board game boom.

It is a symbol of relational consumption, which was born as a reaction to Taipa society.

Digitalization has increased the number of points of contact with people, but the feeling of loneliness has not disappeared.

That's why there's value in the experience of deeply interacting with others, sharing doubts, beliefs, betrayals, and emotions, even if it's just for a few hours.

As of 2026, there will be a shakeout of store businesses.

However, this is not the end of the market, but rather a transition to a higher value-added immersive relational economy.

Looking toward 2030, murder mystery has the potential to evolve into a new entertainment infrastructure that crosses over tourism, IP, real estate, AI, and regional revitalization.

The company that will win will not be the one that can create mysteries.

It is a company that can design the best relationships between humans and immersive spaces.

Source/Reference


*This article is intended to explain the market structure and does not recommend investment or investment in specific companies or services.

This article is for educational and informational purposes only, based on public information. It is not a recommendation or solicitation to buy or sell any specific security or financial product. Although care is taken with accuracy, the content and future investment outcomes are not guaranteed. Final investment decisions should be made at your own judgment and responsibility.