[Summary]

KLab (3656) is once again attracting market attention in May 2026.

The reason is the strong initial velocity of ``Dragon Quest Smash Glow,'' a roguelite RPG for smartphones co-developed with Square Enix, commonly known as ``Dragon Quest Smash Glow.''

In its first quarter financial results for the fiscal year ending December 2026, the company disclosed its full-year earnings forecast, which had not been disclosed until now, and predicted sales of 17 billion yen and operating profit of 1 billion yen.

The company plans to make a turnaround from the previous year's operating deficit and return to the black, and there are speculations in the market that it will revive KLab, become a second GungHo, and become an AI-related stock.

However, what investors should look at is more than just cellulan materials.

The important thing is that

  • How long will Dragon S Tuna's profits continue?
  • How much profit will remain as a revenue sharing title?
  • Will GPU AI cloud and AI entertainment really become a source of income?

It is.

While KLab is likely to skyrocket as a short-term theme stock, it also carries significant longevity risks unique to smartphone games.

In this article, we will summarize the scenario for KLab to return to profitability, the impact of Dragon Slayer Tuna, the AI/GPU cloud strategy, and the bullish/bearish scenarios for looking at the stock price from 2026 to 2027.

What happened to KLab?

For many years, KLab was unable to break free from a revenue structure that relied on hit smartphone game titles, and continued to be in the red.

The fiscal year ending December 2025 was also difficult, with sales of 6,856 million yen and operating loss of 1,342 million yen.

However, in the first quarter financial results for the fiscal year ending December 2026, which were announced on May 14, 2026, the company presented the full-year earnings forecast as follows.

ItemForecast for the fiscal year ending December 2026Results for the fiscal year ending December 2025View
Sales17 billion yen6.856 billion yenExpected to increase approximately 2.5 times
Operating income1 billion yen-1.342 billion yenExpected return to profitability
Ordinary incomeUndisclosed-1.349 billion yenCompany forecast focuses on sales and operating income
Net incomeUndisclosed-4.176 billion yenFocus on recovery after the impact of extraordinary losses

In the first quarter, sales were 1.7 billion yen, operating loss was 453 million yen, and net loss was 509 million yen.

In other words, if we look only at the period from January to March, we are still in the red.

Still, the market reacted because the company's premise was that ``Dragon Quest Smash Glow'', which officially launched on April 21st, would make a significant contribution from the second quarter onward.

The impact of the initial velocity of “Dragon S-Tuna”

``Dragon Quest Smash Glow'' is a roguelite RPG for smartphones jointly developed by Square Enix and KLab.

As of September 2025, KLab had announced that the title would be co-developed with Square Enix and would be released simultaneously globally in 2026.

After that, the official service started on April 21, 2026, and it attracted the attention of the market immediately after its release.

According to game media reports, as of April 22, 2026, the day after its release, the game topped the sales rankings in the App Store game category, with over 1 million downloads.

This initial speed gave the impression to the market that KLab's full-year operating surplus forecast was realistic.

IP is not the only reason for hits

``Dragon Quest'' is an extremely strong IP in the domestic game market, and its initial ability to attract customers is huge.

However, the focus this time is not just on relying on IP.

This title has elements that make it suitable for the current smartphone game market.

  • Roguelite design that is easy to play in a short time
  • Easy to understand action for smartphones
  • Wide recognition due to Dragon Quest IP
  • Room for continuous payment due to gacha/equipment updates
  • KLab's management and development know-how

Roguelite games in particular have a variable play experience each time, and are easy to spread through videos and social media.

On the other hand, in smartphone games, initial speed and continuation rate are two different things.

Even if you rank high in the ranking immediately after release, the impact on corporate value will vary greatly depending on whether you can maintain the billing level 3 or 6 months later.

When looking at KLab stock, rather than its initial ranking,

How long can you maintain the top rank in Cell Run?

will be the next focus.

Strengths and limitations of revenue sharing type

KLab is currently involved in ``Dragon Quest Tuna'' in the form of joint development with Square Enix.

This model has strengths and limitations.

Strengths

  • Higher initial customer attraction power than our own IP
  • Difficult to shoulder huge advertising and development risks alone
  • If it is a hit, it is likely to contribute to profits while keeping fixed costs down
  • Easy to utilize existing management know-how

Limits

  • Sales and profits need to be shared with copyright holders and related parties
  • Cannot collect all profits like in-house IP *Profit rate varies depending on contract terms
  • Continuous development and event investment is required for long-term operation

For this reason, we need to be careful about the ``second Gung Ho'' view that is being talked about on social media.

GungHo's ``Puzzle & Dragons'' had extremely high profit leverage as it was developed and operated in-house.

On the other hand, KLab's current revival scenario is based on joint IP development and revenue sharing.

The explosive power in the event of a big hit may be lower than that of a model that acquires all of the company's IP, but the losses in the event of failure are also likely to be limited.

In other words, KLab is

Can we change from a high-risk in-house development company to a company that remains profitable by utilizing external IP and operating at low fixed costs?

is being asked.

KLab's AI/GPU cloud strategy

Another thing that cannot be overlooked in this KLab market is AI-related businesses.

KLab explains on its official website that it will leverage its research results in AI and machine learning and content development know-how to establish a new business model for the era of generative AI.

The two main areas are:

AreaContentsInvestor perspective
GPU AI cloud businessResponding to GPU server demand and undertaking everything from operation to cloud provisionPossibility of BtoB monetization
AI entertainment businessAI VTuber, AI creator, generated AI content, etc.Growth themes outside of games

In January 2026, it was also announced that KLab had begun working with IFA on the GPU cloud business to strengthen its sales and implementation support system.

Furthermore, in May 2026, the AI ​​creator registration system “KLab AI GUILD” was launched.

The first quarter financial results report also states that orders for GPU server sales in other businesses covered the drop in the gaming business.

This is important.

KLab is not just ``saying AI,'' but is at least starting to make some moves in GPU server sales and AI-related businesses.

However, as of now,

  • Continuous billing ability *Gross profit margin
  • backlog *Sales scale
  • Cash generation ability

This is the stage to carefully check.

In order for AI/GPU cloud to become a serious evaluation base, it needs to accumulate as recurring revenue rather than as a single release.

What has changed in KLab in 2026?

There are three changes that investors should evaluate when looking at KLab.

1. From a deficit assumption to a surplus assumption

Until now, the market has viewed KLab as a game company that continues to make losses as its existing titles decline.

However, the assumptions changed when the company announced full-year forecasts for sales of 17 billion yen and operating profit of 1 billion yen.

Stock prices are more important than performance levels themselves.

The moment when market assumptions change

Large and easy to move.

The current KLab market is a typical example of this.

2. Hit after fixed cost reduction

In recent years, KLab has been reviewing its development system and cost structure.

If a new hit comes out in that state, it's easier to make a profit than before.

This is a more important point than sales growth.

3. The seeds of breaking away from gaming addiction

If GPU AI cloud and AI entertainment really grow, KLab will no longer be evaluated only by smartphone game companies.

If the market begins to view stocks as "AI entertainment/AI infrastructure-related" rather than "gaming stocks," valuation multiples such as PER and PBR may change.

However, this is still an expected advance, and we need to confirm the numbers in the financial results.

Bullish scenario

A bullish scenario for KLab stock is when the following conditions come together:

ConditionsImplications for stock price
Dragon S tuna maintains its top ranking in salesThe probability of achieving full-year forecasts increases
Significant profit in 2Q financial resultsConfirmation that the return to profitability is not temporary
Overseas expansion begins in earnestExpectations for sales growth
AI/GPU cloud sales expandEvaluation axis other than games is created
Fixed costs do not expand againProfit margin improvement is evaluated

In this case, KLab is not just a short-term rebound;

Re-growing AI entertainment company

may be reviewed as such.

Bearish scenario

On the other hand, the bearish scenario is also clear.

RiskContents
Sudden drop in cell runRisk of ending up with just initial velocity
Decrease in existing titlesDecline in titles such as Brave Souls offsets profits from new titles
Lack of profit margin for joint developmentSales are large, but profits may be difficult to make
Single release of GPU cloudRisk of not generating recurring revenue
Development costs increase againFixed cost reduction effect fades

What should be particularly noted is that smartphone game stocks are often ``bought on initial velocity and sold on continuation rate.''

Judging only by the ranking immediately after release, there is a possibility that the price will be grabbed at a high price when the stock peaks out.

Checkpoints that investors should look at

The following five points are important when looking at the future of KLab.

Check itemsReasons to watch
Monthly cell run of Dragon S tunaCheck billing continuation rate
2Q operating incomeConfirming the degree of achievement of turning a profit
Attenuation rate of existing titlesConfirm the risk of offsetting new titles
GPU AI cloud salesCheck the reality of AI-related evaluations
Cost structureCheck whether fixed costs have increased again

The most important thing for investors is the 2Q results.

Whether the company's full-year forecasts are realistic will be pretty clear from the April-June numbers.

Conclusion: The key to KLab's revival is not "initial velocity" but "continuation rate"

KLab is reaching a major turning point in 2026.

Dragon Quest Smash Glow's initial momentum is strong, and the company expects full-year operating profit of 1 billion yen to return to the black.

Furthermore, with the GPU AI cloud and AI entertainment business, the company is moving away from the one-legged style of playing smartphone games.

However, investors should be looking at more than just short-term spikes and top-selling stocks.

The important thing is that

Will the profits of Dragon S Tuna continue?

Will AI/GPU cloud become recurring revenue?

Can you maintain profits while keeping fixed costs down?

It is.

KLab may be on the cusp of a ``complete revival.''

However, whether this evaluation is genuine will be confirmed in the financial results from 2Q of 2026 onwards.

In the short term, stocks tend to fluctuate greatly depending on supply and demand and speculation, but in the medium to long term, it is a stock that needs to be built up.

Reference materials

This article is for educational and informational purposes only, based on public information. It is not a recommendation or solicitation to buy or sell any specific security or financial product. Although care is taken with accuracy, the content and future investment outcomes are not guaranteed. Final investment decisions should be made at your own judgment and responsibility.